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  • NFS:Most Wanted

    NFS:Most Wanted

    Need for Speed: Most Wanted Need for Speed: Most Wanted (commonly abbreviated to as NFS: MW or just Most Wanted) is a racing video game developed by EA Black Box...

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Need for Speed: Most Wanted (2005 video game)

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Need for Speed: Most Wanted 

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3NPn5NFee7BcIdl9BW58Xkfvxv_wJ0thdWHbzKWaZ1ybkb1G-wvr-KswM2NOBR0ajwuRco2MdCCB_mf7KBTiXvZnXzjr0fVoZJaVbwyaukXla7x2URU-4YTC5WowiNgNgLqKxETP_XQMN/s1600/NFS-Most-Wanted-925052796-7186962-1.jpg 

Need for Speed: Most Wanted (commonly abbreviated to as NFS: MW or just Most Wanted) is a racing video game developed by EA Black Box and published by Electronic Arts. It is the ninth installment in the Need for Speed series. The game features street racing-oriented game play, with certain customization options from the Need for Speed: Underground series. The game is succeeded by Need for Speed: Carbon, which serves as a sequel to Most Wanted.
Most Wanted has been released for Nintendo DS, Microsoft Windows, PlayStation 2, Xbox, GameCube, Game Boy Advance and is the first Need for Speed game released for the seventh generation console, the Xbox 360, as one of the system's launch titles. Another version of Most Wanted, titled Need for Speed: Most Wanted: 5–1–0 has been released for the PlayStation Portable. In May 2012, the PlayStation 2 version was released on the online virtual market, PlayStation Store, for the PlayStation 3. On June 1, 2012, a reboot of the game under the same title, was announced by the British developing team Criterion Games.

Gameplay :

Most Wanted is like other Need for Speed games, where the player selects one car and races against a time limit or other racers to reach a destination. Police chases have once again been integrated into certain racing sessions, in which the police employ vehicles and tactics to stop the player's car and arrest the player, like Need for Speed III: Hot Pursuit, Need for Speed: Hot Pursuit 2, and Need for Speed: Carbon. As players take control of faster cars and increasingly rely on nitrous oxide speed boosts, the oxide meter now refills automatically for the first time since its introduction in Underground, and driving sequences become fast-paced and intense similar to the Burnout series.

Three distinct regions are offered in the city of Rockport, along with cycling weather. Racing events take place between sunrise and sunset, unlike in the Underground where the events took place at night. A Grand Theft Auto-like Free Roam mode is provided as in Need for Speed: Underground 2, but is still limited to Career mode, as well as pursuit-based events in other modes.

Brand promotion from Underground 2 still continues strongly, with Old Spice and the presence of Burger King restaurants, Castrol oil, Axe Unlimited and Edge shaving gel. The Cingular logo is still visible in the game's wireless communication system. Performance, body and visual parts that can be bought in the game are also from real life companies. However, Best Buy stores did not return from Underground 2.

Modes:

The game provides players with three game modes. The Quick Race mode allows the player to select a car and an event and immediately start racing. The available cars and events are unlocked as the player progresses through the storyline in the Career mode. Achieving goals by winning races and performing a number of actions, dubbed "Milestones", during police pursuits, as well as a minimum Bounty are needed to advance in the storyline and race against any of the mode's 15 Blacklist racers. In the Xbox 360 version, the player is awarded with achievements each time a Blacklist opponent is defeated. Career mode introduces a new feature – the ability to win a Blacklist opponent's car ("pink slip"), bonus functions, extra cash or car parts and decors, after defeating the opponent in question. These come in the form of six markers – the rival's pink slip (which is concealed as a bonus marker), two bonus function markers, and three custom backroom parts markers of which there is a body part, visual upgrade, and performance marker ("Junk-man Marker") that the player can select – of which the player can choose only two. New cars and parts are also unlocked as the player progresses through Career mode by beating Blacklist racers.

In addition to the Quick Race and Career modes, there is also a "Challenge Series" mode involving 69 progressively difficult challenges where players are required to successfully complete Tollbooth races and pursuit challenges, such as tagging a number of police cars. The pre-tuned cars used in each Challenge is fixed, ranging from mostly Career cars with poor handling to traffic vehicles such as a dump truck or police cars. Additional bonus cars may be unlocked as the player progresses through Challenge mode.

In terms of actual variations of races, Most Wanted inherits several racing modes prevalent in its Underground predecessors. The game's four existing modes: Circuit races, point-to-point Sprint races, lap knockout races and Drag races, remain largely unchanged since the first iteration of Underground, while Drifting, Street X, Underground Racing League tournaments and Outrun racing are removed. Meanwhile, Most Wanted sees the introduction of two new racing variations, which places emphasis on speed. The first mode is known as "Tollbooth," where a player races alone to designated checkpoints along a point-to-point route before time runs out; the more time a player has as they reach a toll booth, the more time they have to arrive at the next one. The second mode, dubbed "Speedtrap", sees racers competing with each other to get the highest accumulated speed record at multiple traffic cameras. At a speed trap/traffic camera, players accelerate their car to aim for the highest possible speed. Accumulated speed is reduced over a period of time after an opponent crosses the finish line first.

Pursuit system :

Most Wanted features pursuit evasion in the game for the first time in the series since Hot Pursuit 2. In Career mode, police pursuits may occur during a race or during free roaming through the city, depending on the frequency of the police units in the area and traffic offenses players have committed. The player can initiate a pursuit immediately from the game's safe house or menu by choosing an unfinished Milestone or a Bounty challenge. Pursuits can also be initiated by selecting an appropriate Challenge in the Challenge Series mode. Traffic offenses committed by the player are known in game as Infractions. These include speeding, excessive speeding, reckless driving, driving off roadway, damage to property, hit and run, ramming a police unit, and resisting arrest.

The system is significantly more complex than its previous Hot Pursuit incarnations. The manner in which the police handle a player is now determined by the "heat level" of the player's current car. Heat levels, which increase with the length of a police pursuit and the amount of damage caused by the player during the pursuit, add a twist to the pursuit. The higher the car's heat level, the more aggressive the police units are against the player, employing additional tactics and tools, such as roadblocks, spike strips, police helicopters and heavier and faster police cars such as police SUV's.

In Career mode, pursuits are integrated into the game in such a way that it is necessary to participate in pursuit in order to be able to challenge Blacklist racers. The player must complete Milestones which involve committing at least a specified amount of traffic offenses or pursuit lengths during a pursuit, and collecting an amount of Bounty, a form of credit accumulated as players continue to evade the police or damage police units. A car's heat level may be reduced by changing the physical appearance of a car by changing body parts or paint color, or by using another purchased car with a lower heat level to race in the streets. If a car is not being used by the player its heat level will slowly lower over time. Rap sheets, with records such as the player's infractions, cost to state, deployed tactics and pursuit lengths, are also available for viewing by hacking into police records.

Players are provided with several additional features which are useful during pursuits. The Speed breaker, provided within the driving interface, slows down time similar to bullet time and momentarily adds weight to the player's car allowing it to become more difficult for other vehicles to push around, and induces a drift. This allows the player a limited amount of time to quickly maneuver the car out of difficult situations, or assess an escape route through a road block or spike strip blockade.[1] Another feature in Most Wanted are Pursuit Breakers, road-side objects which are designed to collapse when a player uses their car to knock down its support, either damaging or disabling following police cars (which can be visually seen in many cases). In one example, if a player smashes through a gas station, the roof of the station falls potentially crushing police units following them.[2]

Pursuits in the game are split into two main parts. The first part, which is the actual pursuit itself, occurs when the player is being actively chased by police. The second part, known as the "Cooldown" mode, occurs when the police have lost sight of the player and are conducting a search for him/her. During this period of time, the pursuit and its corresponding timer are temporarily paused and a Cooldown bar is enabled, which will slowly fill up as time passes. Once the bar fills up completely, the player is considered to have successfully evaded the pursuit. Conversely, if a police unit spots the player, the pursuit resumes. To evade the pursuit, it is necessary to enter Cooldown mode first. This is accomplished by getting a certain distance away from the police or by disabling police units. Cooldown spots, areas in the world usually not seen from the street or helicopters, can be used to hide from pursuers and aid in the player's escape. If the player finds a hiding spot and stops they will spend significantly less time in Cool-down mode.

 Multilayer:

Online multiplayer was available on Xbox 360, Xbox, PC and PlayStation Portable. Up to 4 players can participate in an online race and can race in 4 game modes including circuit, sprint, lap knockout and speed trap. Furthermore, there is the option to enable Performance Matching in an online race. When performance matching is enabled, all cars in the race are automatically upgraded to match the performance (i.e. top speed, handling, etc.) of the fastest car in that particular race. However, as soon as the race is over, all modifications made to the cars by performance matching are removed. The online multiplayer lobby was shut down on August 1, 2011. 

Cars:

There are a wide range of cars available for the main Career mode of the game. Cars such as the Fiat Punto, Audi TT and Cadillac CTS are only seen in Most Wanted and tuners return from Underground 2 (e.g. Toyota Supra, Mazda RX-7 and Mazda RX-8) but SUVs do not return except as non-playable police vehicles. Exotics like the Lotus Elise, Lamborghini's, Porsche make their first appearance since Need for Speed: Hot Pursuit 2 and classic muscle cars featured in the Black Edition (e.g. Chevrolet Camaro ) are new to the series. As the game progresses, better and faster cars are unlocked and races get faster and more intense as the player makes his/her way through the game. Cars must either be purchased at car lots or won by getting the pink slip to a Blacklist Racer's car, as detailed in the Modes section. Cars can be purchased at car lots in stock condition with no enhancement whatsoever. Not all of them are available or affordable for purchase at the beginning stages of Career mode and must be unlocked by defeating a certain Blacklist member. While the game features police cars, Most Wanted does not allow players to play as a pursuing police in chases. However, players may drive several police cars in Challenge mode, but are solely used in checkpoint races and police pursuits, where the police are still pursuing the player.

As in the preceding Underground installments, the performance and physical appearance of the player's car can be extensively modified, but options for exterior and interior modifications have been significantly reduced to only the essentials. The customization of side mirrors, lights, exhausts and individual body kit pieces were dropped from body customization. However, instead of individual body kit pieces, up to 5 whole body kits can be chosen, some of which widen the car's stance. The "Car Specialties" customization (including neon, nitrous purge, hydraulics, spinners, doors, split hoods, and trunk audio) have been completely eliminated with the exception of window tint and custom gauges. Paint customization is limited to the main body color (with mirror, exhaust, spoiler, roof scoop, and brake color options gone). Unlike the Underground games, visual customization is used to lower the car's "heat level", instead of increasing the car's "visual rating". Additionally, players are allowed to assume a sleeper appearance (leaving the exterior of the car unmodified or barely modified) for cars without penalty in Most Wanted.

Plot :

 The player arrives in Rock port City, driving a racing version of the BMW M3 GTR . Following Mia Townsend (played by Josie Maran ), the player proves his driving prowess as he is pursued by a veteran police officer named Sergeant Cross (played by Dean McKenzie), who vows to take down the player and end street racing in Rock port.Races seem to be in the player's favor until a particular group of racers, led by the game's antagonist, Clarence "Razor" Callahan (played by Derek Hamilton), sabotages and win the player's car in a race.[4][5] Without a car to escape in, the player is arrested by Cross, but is later released due to lack of evidence.[6] Mia picks up the player and then informs the player about Razor's new status on the Blacklist, a group of 15 drivers most wanted by the Rock port Police Department. She then helps by assisting the player in acquiring a new car and working his way up the Blacklist. Rivals are defeated one by one, and the player is rewarded with reputation, new rides, and ride improvements with every Blacklist member taken down. As new boroughs are opened up throughout Rock port (Rosewood, Camden Beach, and Downtown Rockport), Mia also sets up safe houses for the player to lie low in, in exchange for placement of "side bets" on the player's races.

Blacklist 15 :

The blacklist 15 represent the best of the best and the most wanted racers wanted by the cops in Rockport. The names and cars are listed below but the required amount of races, milestones, or bounty, [including blacklist races] are not shown but each show how many you have to do to beat them. The catch is that you have to win all of them, not the majority of the races.

The final challenge for the #1 spot on the Blacklist puts the player in a race against Razor, for 5 rival races, with the player emerging as the victor, thus reclaiming the BMW M3 GTR . When Razor refuses to relinquish ownership of the car and attacks Mia after she confiscates the keys from him, she subdues him, while revealing herself to be an Undercover Cop. Mia throws the keys to the player, and tells him to escape the incoming police force. Razor is taken into custody and the player is pursued by the entire Rockport Police Department's Federal Undercover Vehicles under the command of Cross.[7]

The player manages to slip away from Cross and the cops and abandons Rockport City by launching the car over an old broken bridge pointed out by Mia.[8] After the player's escape, Cross brings up the player's rap sheet and adds him to the National Most Wanted List. In addition to Razor, the entire Blacklist is arrested with the "help" of the player.[9]

Blacklist 15 List:

15 - Sonny Car: Volkswagen Golf GTI

14 - Taz Car: Lexus IS 300

13 - Vic Car: Toyota Supra

12 - Izzy Car: Mazda RX-8

11 - Big Lou Car: Mitsubishi Eclipse GT

10 - Baron Car: Porsche Cayman S

9 - Earl Car: Mitsubishi Evolution VIII

8 - Jewels Car: Ford Mustang GT

7 - Kaze Car: Mercedes-Benz CLK 500

6 - Ming Car: Lamborghini Gallardo

5 - Webster Car: Chevrolet Corvette C6 Z06

4 - JV Car: Dodge Viper SRT

3 - Ronnie Car: Aston Martin DB9

2 - Bull Car: Mercedes Benz SLR McLaren

1 - Razor Car: BMW M3 GTR

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig9J97v16GT3ttEluwFecbRxFn7ZkA7UA_QJ0vCgjVUbyZjaU1bEL0KWgEp4ZEsFny68umrJVWv8F2rd1zadAzBeRjpHv1zfldSzkEnSxRjLn0w065Yye4orXiJVJEJXLLtFSIm881eeD1/s1600/NFS_Most_Wanted_picture_collection_1024x789-60.jpg_1642_big.jpghttps://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6CuY5FXJ5lTv7fvt4gIl4kX2ML2s2ZyomAUXKquuZ7GSYxy45PImlYTOulZuIahV0CAsRreHf4VnJN-WodcBYFAj2SvOZ3oXawGubVyJy6_0dA-4weXBisnegZPi4ulcanG4JbSQy0zFK/s1600/need_for_speed_most_wanted_black_edition_profilelarge.jpg



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Counter-Strike

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Counter-Strike

Counter-Strike is a tactical first-person shooter video game developed by Valve Corporation which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe. By the fourth beta version, Valve Software, the developer who created Half-Life, began assisting in the development of Counter-Strike.In 2000, Valve bought the rights to Counter-Strike, and would publish the title for Microsoft Windows that year, and later in 2003 for the Xbox. Mac OS X and Linux ports were available in January 2013.

The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, and Counter-Strike: Global Offensive. Counter-Strike pits a team of terrorists against a team of counter-terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force.

The game was the most played Half-Life modification in terms of players, according to GameSpy in 2008.

As of August 2011, the Counter-Strike franchise has sold over 25million units.

http://upload.wikimedia.org/wikipedia/en/0/02/Counter-Strike_screenshot.png 

Gameplay 

The player is standing in the terrorist starting zone of de_dust using a CV-47 (AK-47).

Counter-Strike is a first-person shooter in which players join either the terrorist team, the counter-terrorist team, or become spectators. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously.

A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or move (one notable exception is that a player may receive damage during freeze time. This happens when a map is changed to spawn players at a certain height above the ground, thus causing fall damage to the player. This is a method map designers use to alter the starting "HP" of players on a map). They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.

Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage or planting (Terrorist)/defusing (Counter terrorist) the bomb(C4)in the bomb site.

The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.

Killed players become "spectators" for the duration of the round; they cannot change their names before their next spawn, text chat cannot be sent to or received from live players; and voice chat can only be re
ceived from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This form of cheating is known as "ghosting."

Development

Counter-Strike is itself a mod, it has developed its own community of script writers and mod creators. Some mods add bots, while others remove features of the game, and others create different modes of play. Some of the mods give server administrators more flexible and efficient control over his or her server. "Admin plugins", as they are mostly referred to as, have become very popular and. There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of and must "spread the infection" by killing the other team (using only the knife). There are also the Superhero and mods which mix the first-person gameplay of Counter-Strike with an experience system, allowing a player to become more powerful as they continue to play. The game is also highly customizable on the player's end, allowing the user to install or even create their own custom skins, HUDs, sprites, and sound effects, given the proper tools. 

Cheating

Counter Strike has been a prime target for exploitation by cheaters since its release. In-game, cheating is often referred to as "hacking" in reference to programs or "hacks" executed by the client. 

=============================================== 

Wallhacks 

allows players to see through walls. These work by displaying objects that are normally obscured or by replacing opaque game textures with translucent ones. As the engine only renders the immediate area around the player, this does not allow a player to see the entire level at once. 

=============================================== 

Speedhacks 

give the player increased foot speed. These work by sending false synchronization data to the server.

=============================================== 

No recoil

removes any recoil (and thus improves accuracy) from a player's weapon.

=============================================== 

No spread 

is used to remove the random deviation normally experienced when the player shoots. This is similar to the recoil hack.

=============================================== 

Aimbots

help the player aim at enemies, by auto-targeting other players. These work by using the game client library to calculate an enemy player's 2D coordinates from 3D space and automatically moving the player's mouse to the enemy target. It also consists of headshot aiming where a player shoots a bullet at the enemy which directly hits the enemy's head resulting in a one hit kill. 

===============================================  

ESP 

shows textual information about the enemy; such as health, name and distance; also information about weapons lying around the map, which could be missed without the hack. Most ESP cheats show info through walls.

=============================================== 

Barrel hack 

depicts an enemy's gaze as a visible line, this is also visible in the killcam.

=============================================== 

Anti-flash and anti-smoke

It removes the effects of the flash-bang and smoke grenade. Implementation is derived from the wall hack.

=============================================== 

Unlimited HP and ammo 

are not hacks, but are server side modifications.

 ===============================================

 Valve has implemented an anti-cheat system called Valve Anti-Cheat (VAC). Players cheating on a VAC-enabled server risk having their account permanently banned from all VAC-secured servers.

 With the first version of VAC, a ban took hold almost instantly after being detected and the cheater had to wait 2 years to have the account unbanned.Since VAC's second version, cheaters are not banned automatically. With the second version, Valve instituted a policy of 'delayed bans,' the theory being that if a new hack is developed which circumvents the VAC system, it will spread amongst the 'cheating' community. By delaying the initial ban, Valve hopes to identify (and ban) as many cheaters as possible. Like any software detection system, some cheats are not detected by VAC and at times, the only effective anti-cheat solution is a human administrator watching an online game. Some servers implement a voting system, in which case players can call for a vote to kick or ban the accused cheater. VAC's success at identifying cheats and banning those who use them has also provided a boost in the purchasing of private cheats.These cheats are updated frequently to minimize the risk of detection, and are generally only available to a trusted list of recipients who collectively promise not to reveal the underlying design.

Release

When Counter-Strike was published by Sierra Entertainment/Vivendi Universal Games, it was bundled with Team Fortress Classic, Opposing Force multiplayer, and the Wanted, Half-Life: Absolute Redemption and Firearms mods."

On March 24, 1999, Planet Half-Life opened its Counter-Strike section. Within two weeks, the site had received 10,000 hits. On June 19, 1999, the first public beta of Counter-Strike was released, followed by numerous further "beta" releases. On April 12, 2000, Valve announced that the Counter-Strike developers and Valve had teamed up.

The non-beta public release dates of Counter-Strike are as follows:

    Version 1.0: November 1, 2000
    Version 1.1: March 13, 2001
    Version 1.3: September 12, 2001
    Version 1.4: April 24, 2002
    Version 1.5: June 12, 2002
    Version 1.6: September 9, 2003

(Note: Version 1.6 effectively coincided with the release of Valve Software's Steam content delivery system on September 12, 2003. All further updates and bug fixes have been dynamically delivered via Steam, without any specific new version numbers. The name or abbreviation "1.6" is often used to differentiate it from the later versions Counter-Strike: Source and Counter-Strike: Global Offensive.

In March 2007, Valve implemented mandatory advertisements through Steam in official maps and in the game's GUI overhead. Customers have expressed frustration with the ads, including an over 200 page thread on Valve's official forums, saying that they violate original terms of service and distract from the game.The thread was later deleted by an unknown moderator.
)

Counter-Strike: Source

Counter-Strike received a major technology update and refresh on November 1, 2004 with the release of Counter-Strike: Source, which was heavily updated using Valve's Source game engine to take advantage of more modern graphics and audio hardware. However, the original Counter-Strike is still available and played by many people via Steam, as the two variants are quite different, and players inevitably prefer one variant over the other. Both versions continue to co-exist today.
Counter-Strike was originally played online through the WON gaming service, which was shut down in 2004, forcing players to switch to Steam. The non-Steam version of Counter-Strike (version 1.5) can still be downloaded from sites such as FilePlanet.Due to the closure of WON, part of the player community responded by creating their own WON network, dubbed WON2.

Counter-Strike Online

Counter-Strike Online is available in South Korea, Taiwan, Japan, Singapore, and Indonesia, and is now fully online. It is developed by Nexon Corporation with oversight from license-holder Valve Corporation, and is an attempt to increase market share of Valve's games in the Asian gaming market.

Counter-Strike: Global Offensive

On August 12, 2011, it was confirmed that a new Counter Strike game was in development at Valve Software and Hidden Path Entertainment, which also codevelops Counter-Strike: Source, going under the title Global Offensive.The game was released on multiple platforms, Xbox 360, PS3 and PC as well as Mac OSX and is aimed as a competition to other FPS games such as the Call of Duty and the Battlefield series.The closed beta testing was released on November 30, 2011, only for those who received the keys in "Penny Arcade Expo" and Eurogamer. Since then several beta keys have been handed out to those who have completed an online survey. An open beta was planned sometime between July 21, 2012 and the game's release on August 21, 2012. At this point in time a fully released game is now available for purchase on Steam.

 SCREENSHOTS:

http://2.bp.blogspot.com/-tRu45354hgE/UQP_KUHscqI/AAAAAAAAM9w/T9Su8mIRkTQ/s1600/counter-strike-linux.png

http://static.giantbomb.com/uploads/original/0/185/199234-de_dust20000.jpg

http://images.wikia.com/cs/images/9/9b/De_dust2.jpg

http://images.wikia.com/cs/images/7/76/De_nuke.jpg

http://images.wikia.com/cs/images/0/03/De_dust.jpg

http://images.wikia.com/cs/images/4/4e/Cs_militia.jpg



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GTA 5

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GTA 5

GTA 5 News
With the first official teases about Grand Theft Auto 5 appearing online in the closing months of last year, the excitement surrounding the next GTA instalment is definitely building with each month.

We deliberately kept information on the game to a bare minimum, choosing to dispatch bundles of screenshots and a handful of trailers intermittently throughout the year.

“As we have said before, we have often had long gaps between asset releases on previous games and will continue to do so in the future,” . “We are sorry if you find this frustrating, but please understand, we don’t do this because ‘we don’t care about our fans’. ‘We don’t respect our fans,’ ‘hate GTA fans etc’.”

“We do it because we want to make sure we only release 100 per cent correct information, and because we want to keep plenty back for the actual release so there are still lots of surprises when you play it.”

Eagerly one of the most highly anticipated games of 2013, fans will have to wait until September 17 to get their hands on a copy of GTA 5. Until then, we’ll keep you up to date with the latest content instalments.

GTA 5

GTA 5 Gameplay
From what we know so far, GTA 5 will mark a move away from the gritty, darker tone of GTA 4. Instead the game will be more like GTA 3 and its immediate successors, revelling in humour, chaos and the personal lives of the three GTA 5 protagonists.

Presenting the first multi-character line up in the Grand Theft Auto series, GTA 5 will revolve around Franklin, Michael and Trevor as the trio look to make their way in the world of Los Santos, a virtual replication of the real city of Los Angeles.

“Grand Theft Auto V continues to push the series forward in new ways; Rockstar North are creating our deepest, most beautiful and most immersive world yet,” .
 “We are very excited for people to learn more about the game in the coming months.”

Players will be able to control all three characters, swapping between them at will – apparently even during missions, which will include eight major heists.

Although it would have been interesting to see a woman as one of the game’s protagonists, the three men are certainly diverse enough to provide variety in GTA 5.

In a recently released GTA 5 characters trailer, We provided a little more insight into the three protagonists.

The first, Michael, is a rich ex-con unhappy with his life, including the lack of crime and the presence of his family. In a nod to the Sopranos, the majority of the narrative for Michael’s life comes from the conversations between him and his shrink and the relationship between him and his tubby son, Jimmy.

Next we are presented with Franklin, a young, inner-city gang member whose story centres around violence and reckless action. Working as a repo man for a group of Eastern European men dealing cars, we assume this is how he connects with Trevor and Michael, but of course the trailer still gives little away on the GTA 5 storyline.

The final protagonist, Trevor, is a drug-dealing redneck who lives in a trailer park. Also apparently ex-military, Trevor is a capable pilot and is depicted flying about in a helicopter. His presence in the GTA character trailer is littered with explosions, jokes and violence, so we expect him to provide the comic relief for the otherwise fairly serious characters.

GTA 5

GTA 5 Release Date
Having previously been confirmed for a spring 2013 launch, We recently confirmed an official and somewhat delayed GTA 5  release date for September 17.

Many have suggested that this delayed GTA 5 release date is due to the launch of the PS4 and new Xbox 720 next-generation consoles, although publisher Rockstar has as yet failed to confirm plans for next-gen consoles.

GTA 5 will ship for the existing Xbox 360 and PS3 consoles, but a GTA 5 PC release date is still being played down by Rockstar.

GTA 5 Screenshots

There are already 85 GTA 5 screenshots available on the web, so we’ve selected some of the most interesting to drop in below. From what the screenshots depict, we could be seeing a lot of new vehicles available to mess around with including fighter jets. GTA 5 could also bring back the good old bicycle, which was a huge part of Grand Theft Auto: San Andreas.

Showcasing some of the new locations encapsulated in GTA 5, the screenshots also show some of the activities players will be able to do. Potentially, GTA 5 could be the first Grand Theft Auto title to offer underwater swimming, as scuba diving is depicted in several screenshots. The game should also include more realistic skydiving experiences.

GTA 5

GTA 5 Trailers

The first GTA 5 trailer was released in November last year, and was followed shortly by a second, raising the fervour surrounding the upcoming series instalment. At the end of last month, the two official GTA 5 trailers were joined by a trio of GTA 5 character trailers that revealed more about the game’s three protagonists: Franklin, Michael and Trevor.

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